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News

DEV Community
dev.to > natuworkguy > i-rewrote-one-function-in-squirrel-then-in-c-one-line-of-python-was-just-as-fast-3han

I Rewrote One Function in Squirrel, Then in C. One Line of Python Was Just as Fast.

7+ hour, 38+ min ago   (543+ words) I maintain a 2D game engine in Python called ABS Engine. Last week I decided it needed C. Not because anything was slow. That is the embarrassing part. I wanted to drop a.c file into a folder and call it from Python…...

DEV Community
dev.to > mahirhir > my-negative-test-stopped-being-negative-when-a-config-file-grew-by-four-rows-1hi0

My negative test stopped being negative when a config file grew by four rows

12+ hour, 8+ min ago   (528+ words) A test whose entire job was to prove a rule gets refused had quietly started proving that the rule passes. It plants a violation and asserts the checker rejects it. It had been green for weeks. It was green because…...

DEV Community
dev.to > wiseai > i-optimized-my-bump-version-tool-and-made-it-1000000x-faster-than-its-python-counterparts-2i83

I Optimized My Bump Version Tool and Made It 1,000,000x Faster Than Its Python Counterparts.

1+ day, 7+ hour ago   (1174+ words) Hello again, fellow Rustaceans, Pythonistas in denial, and the three people on earth who genuinely... Tagged with rust, python, javascript, tutorial....

DEV Community
dev.to > adioof > function-coloring-is-real-and-pretending-context-propagation-isnt-infection-1ihj

Function coloring is real and pretending context propagation isn't infection

2+ day, 19+ hour ago   (604+ words) Someone recently attempted to make the bold claim that function color isn't a real phenomenon. Unsurprisingly, the internet had a field day with that. An essay went viral on this topic, cross-language, bringing Go, Rust, and Zig into the conflict....

DEV Community
dev.to > ankurpaan > we-rewrote-lf-edge-ekuiper-in-rust-425k-eps-8mb-ram-13ms-boot-vs-flink-go-ekuiper-benthos-1o3p

We rewrote LF Edge eKuiper in Rust: 425k eps, 8MB RAM, 13ms boot (vs Flink, Go eKuiper & Benthos)

3+ day, 2+ hour ago   (778+ words) Over at I-Dacs Labs, we run high-throughput telemetry pipelines on edge devices (Raspberry Pis, Advantech gateways, and embedded x86/ARM boxes). We've been using LF Edge eKuiper for local stream processing (SQL filtering, sliding windows, and MQTT/Kafka sinks), but kept…...

Google News
tech-insider.org

Ruff vs Black vs Flake8: Python Linter Compared [2026]

3+ day, 8+ hour ago   (585+ words) What Black does not do is catch bugs. It has no concept of unused imports, undefined names, or overly complex functions. Teams running Black in isolation still need a separate linter, which is exactly the gap Flake8 and, more recently, Ruff’s…...

DEV Community
dev.to > fcn06 > unifying-agent-orchestration-and-model-gateways-in-rust-solving-the-stateless-turn-problem-op2

Unifying Agent Orchestration and Model Gateways in Rust: Solving the Stateless Turn Problem

3+ day, 10+ hour ago   (410+ words) While developing multi-agent systems and LLM integrations in Rust, I found myself repeatedly confronting two related architectural challenges. The first was an operational divide between two layers of infrastructure: a lightweight model gateway for routing and caching LLM requests, and…...

BigGo Finance
finance.biggo.com > news > e46ed4b7-c26e-4350-957a-ba6e0c238e7c

Developer Crams a Working Python-Like Interpreter Into 1,024 Bytes of C — BigGo Finance

4+ day, 7+ hour ago   (338+ words) Austin Z. Henley, who documented the project on his personal blog, set out to build an interpreter compact enough to execute a complete FizzBuzz program written in a syntax that closely resembles Python. The target program includes function definitions, indentation-based blocks,…...

DEV Community
dev.to > lpmi13 > visualizing-linux-perf-in-doom-5abc

Visualizing linux perf in Doom

4+ day, 17+ hour ago   (394+ words) Have you ever gotten tired of vibe coding only serious stuff? Yeah, me too. So based on my previous... Tagged with learning, linux, doom, iximiuz....

NVIDIA Technical Blog
developer.nvidia.com > blog > introducing-cuda-rust-two-tracks-for-writing-gpu-kernels

Introducing CUDA Rust: Two Tracks for Writing GPU Kernels

1+ week, 1+ day ago   (1308+ words) In September 2026, NVIDIA announced it is leaning into native GPU programming in Rust. CUDA C++ and CUDA Python are mature, enterprise-grade toolchains, and NVIDIA will be growing and maturing CUDA Rust into 2027 and beyond The systems layer of AI spans…...